--- created: 2009-03-17 20:41:05 +0100 language: en layout: redirect layout_old: default redirect_to: https://blog.mbirth.de/archives/2009/03/17/extract-sound-from-roms.html tags: - know-how - hacking - hardware - nintendo - gaming title: Extract Sound from ROMs toc: false updated: 2009-03-17 20:41:05 +0100 --- To extract sounds (or graphics) from a ROM, you'll need the [ndstool]({% post_url 2009-03-16-ndstool %}) and [ndssndext](http://www.4shared.com/file/68276816/8092229e/ndssndext_v04.html). First extract the game data from ROM: ndstool -x -d data .nds This will create a new directory `data` containing all the game data. In there you'll most probably find a file `*.sdat` somewhere. This is a sound archive format. Now run this through the `ndssndext` (I had to use *WinE*): wine ndssndext.exe sound_data.sdat This creates a new folder which contains more folders with the actual contents from the `.sdat`-file. These can be MIDI files and/or (converted) WAV files.